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City skylines optimal layout blocks
City skylines optimal layout blocks




city skylines optimal layout blocks
  1. #City skylines optimal layout blocks update
  2. #City skylines optimal layout blocks windows

You can do this with any parts of the object, like edges or vertices. That will select only the UVs associated with that particular face.

  • Having trouble selecting UVs, especially when they're stacked on a formerly-connected seam? Select the face of the object, then in the window hit CTRL+MMB and select "To UVs".
  • It lets you do things like stack UVs, flip/rotate shells, normalize texel density, all of that jazz. Keep in mind, I don't usually move all of the UVs shells onto the main UV square until I've started on the textures Btw, a shell is just one or more polygons that are attached by UVs. I then move all of my UV shells off to the side (off of the main square) and do any sewing/manipulation before moving it back onto the map. I create a new UV map for each mesh (usually using Automatic mapping with the following options: Planes: 6, Optimize for: less distortion, Shell layout: Into square, Scale model: Uniform. Since I keep my meshes separate, I do the UV mapping mesh-by-mesh.

    city skylines optimal layout blocks

    #City skylines optimal layout blocks update

    I assign all meshes the same material, so when I update the diffuse texture it updates on all of the meshes. I generally try to keep things as low-poly as possible, except for noticeable features that benefit from more detail. I always find it easier to separate everything out for these types of workflows. Otherwise, you're dealing with too many UV shells when trying to map everything. I also don't necessarily build out everything as a single mesh-I build multiple meshes, then do UV mapping for each model, and then combine all meshes towards the end once the UV mapping is mostly done. I begin to model what I want in Maya, usually starting out by blocking out the big stuff first. The first thing I always do in Maya is check my units settings by going to Window -> Settings/Preferences -> Preferences and then go down to Settings and make sure that the units I'm working in are in Meters. Vector art (to be rasterized in Photoshop): SketchApp.I also use the Nightshade UV Editor plugin to make UV editing easier.

    #City skylines optimal layout blocks windows

    Meanwhile, an abundance of windows throughout help to brighten the living space and treat residents to superb panoramic views of the seas and the city.I'm starting to put up all of my Cities: Skylines stuff into a GitHub repo so that others can look at it. Located at the doorstep of Nicoll Highway MRT Station, Concourse Skyline is connected via a overhead link bridge, providing extreme convenience to all residents in this development.Įfficient layout allows optimal usage of space in Concourse Skyline. They include Hot Spa, Wading Pool, Pool Deck, Jacuzzi, 50m Lap Pool and BBQ Pits. Comtemporary and stylish, Concourse Skyline epitomises luxurious living.įacilities are located on the 5th floor, which is connected to all 3 blocks. Overlooking the newly developed pit lane of the Singapore Grand Prix, the proposed Singapore Sports Hub and the Marina Bay Sands Integrated Resort, the location will offer you buzz and excitement all year round.Ĭomplementing the actions are the attractions of the nearby Singapore Flyer and the Gardens By the Bay, and an unmatched location next to Singapore's convention and business centre.ĭesigned by the award-winning COX Group, this 360 unit development offers a luxurious range of one to five bedroom units, skysuites, penthouses and super penthouses. Rising to a high of 40 storeys along Beach Road, Concourse Skyline is a distinctive urban address that offers discerning home owners exception views, uncompromised luxury and the privilege of being in the heart of Singapore's brand new downtown.Ĭoncourse Skyline will be at the centre of Singapore's new action zone.






    City skylines optimal layout blocks